As part of my master’s thesis, I co-developed the innovation scenario for the GINI 2 app, focusing on teaching drumming skills using immersive virtual reality. This project aimed to enhance music reading skills through innovative VR-based educational resources.
Key Contributions
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Learning Design:
Developed the instructional design, including feedback mechanisms and level progressions, to optimize learning in the VR environment. -
Feedback Evaluation:
Studied the effects of positive-only versus mixed feedback on drumming performance and cognitive load. -
Impact Assessment:
Assessed the impact of different feedback types through VR training and real-life drum tests, providing insights into effective learning strategies. -
User Testing and Research:
Conducted user testing using the System Usability Scale (SUS) to evaluate user experience and gathered insights through semi-structured interviews.
Impact
The research demonstrated that feedback type influences performance and cognitive load, suggesting that personalized feedback enhances learning outcomes in VR-based music education. The thesis received a grade of 1.0, the highest in the German grading system.